/*
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 * and open the template in the editor.
 */
package Engine2D.math;

/**
 *
 * @author Garys
 */
public class Vector4f {
    
    /**
     * 
     */
    protected float x;
    /**
     * 
     */
    protected float y;
    /**
     * 
     */
    protected float z;
    /**
     * 
     */
    protected float w;

    /**
     * 
     * @param x
     * @param y
     * @param z
     * @param w
     */
    public Vector4f(float x, float y, float z, float w) {
        this.x = x;
        this.y = y;
        this.z = z;
        this.w = w;
    }

    /**
     * 
     * @return
     */
    public float getW() {
        return w;
    }

    /**
     * 
     * @param w
     */
    public void setW(float w) {
        this.w = w;
    }

    /**
     * 
     * @return
     */
    public float getX() {
        return x;
    }

    /**
     * 
     * @param x
     */
    public void setX(float x) {
        this.x = x;
    }

    /**
     * 
     * @return
     */
    public float getY() {
        return y;
    }

    /**
     * 
     * @param y
     */
    public void setY(float y) {
        this.y = y;
    }

    /**
     * 
     * @return
     */
    public float getZ() {
        return z;
    }

    /**
     * 
     * @param z
     */
    public void setZ(float z) {
        this.z = z;
    }
    
    
    
    
}
